[ESSAY] Evaluating according to the game mode
When it comes to weapons sets in Splatoon, there are two kinds of people: those who evaluate sets within the context of the game mode and those who judge them on a tier list. I'm obviously part of the first category, though I accept the second group is more popular, with people discarding certain weapon sets altogether. The Slosher Deco being an obvious example. Because of Angle Shooter. In a vacuum, it's hard to justify that sub over Splat Bomb, though look at the costs involved: Angle Shooter costs 30% less ink for a weapon that costs 7% per shot with a two shot splat. Now imagine yourself in a game mode where you're expected to throw out a lot of ink... How do you imagine yourself saving enough ink for a Splat Bomb in Splat Zones, where everyone is moving around tossing ink into the zone like it's nothing? I'm no Slosher main but a basic strategy should be to bounce an Angle Shooter around the zone, then save ink by concentrating on eliminating marked targets. It