Clash Blaster sets: Ranked Mode
Splat Zones: Neo set
What's important to remember is that the Clash Blaster's inkprint is somewhat broken; it does not allow smooth swimming between singular shots. Curling Bombs make for a better method of travel for flanking and creating fighting room from within the zones.
Depending on the situation, you are either a flanking harasser or a front line fighter. Your faster rate of fire means that unlike a Luna Blaster, you aren't dependent on ambush attacks. Curling Bombs create ink trails which end up being the fighting ground from which you outmaneuver opponents.
When zoned out, Super Chump creates a gamble where opponents either lose focus of you or lose a large portion of their map space. Combine with a Curling Bomb for a maximum amount of threats. It's a "fire and forget" special which let's you quickly return to battle.
Tower Control: Neo set
Although the Clash Blaster's Vanilla set in Splatoon 2 was highly feared in Tower Control with its Stingray, I always preferred the Curling Bombs of the Neo over access to a better special. You naturally want easy paths of entry to the tower, and the bomb's trail would give inked space in which to fight.
Again, you have to choose whether you want to fight around the tower or attack the enemy backline. If it's the later, you have the ideal travel tool to reach anchors. As always, hide your approach when you overextend. Plan your path before throwing out a Curling Bomb.
Super Chump drops down all over the tower, making it the ideal tool for clearing those using it as cover. Make sure to follow up on your special, rushing in to finish off survivors. With good mobility and wide ranging specials, you won't miss the old Stingray at all.
Rainmaker: Vanilla set
When choosing between Clash Blaster sets, you must ask yourself the ideal distance with which to face your opponents. You need to be in the zones to paint the zones, near the tower to fight at the tower but nothing is forcing you to get at zero range on Rainmaker. Because in a tense fighting situation, Splat Bombs are just easier to use than Curling Bombs.
You're a reasonably competent Barrier shredder, with DPS on par to most other short ranged shooters. However, your real goal is to sneak in a splat on an opponent focused on the Barrier, and the adaptability of Splat Bombs serve you well here. You can behave as a Splattershot for most of the time.
Of course, as a lightweight blaster, flanking opportunities should be explored. Trizooka is exceptionally deadly when targeting a team from a side path. Its immediate power is appreciated in a game mode where every inch of travel with a Rainmaker awards a team more points.
Clam Blitz: Vanilla set
To be fair, I've been playing Clam Blitz with Curling Bombs for instant mobility for a long time now. However, I believe the time has come to change priorities. Splat Bombs are friendlier for upsetting anchors on platforms and are just easier to use in a hectic fight. I liked zipping towards free clams on a Curling Bomb trail but I'll fight more methodically from now on.
You're a Clam gatherer using a combat subweapon to win battles around contested Clams. Between the main weapon's splash damage and the versatility of Splat Bombs, you have a lot working in your favor. Always bomb when you have line of sight as your short range is a hindrance. Work walls and obstacles in every engagement.
Of course, Trizooka helps you quickly take out anyone guarding a Power Clam or the basket. Keep on offense, turfing when you can and leading with Splat Bombs before any attacks. This is a well-balanced combat loadout for a game mode that's mostly one-on-one battles.
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