Big Swig Roller sets: Ranked Mode
Splat Zones: Vanilla set
The goal of the Vanilla set is to make it harder for the enemy to paint the zones, while giving you personal space to ink from within. Plant your Splash Wall as far ahead as possible and swing repeatedly to give your team early and relevant fighting space. Force the enemy to engage you, then evade and counterattack.
There are also flanking tactics worth considering. Understand you can place your beachhead anywhere on the map and let your teammates crossfire against those firing at your wall. Retreat as necessary. You're a highly effective painter and you need only seconds to convert a zone.
Ink Vac is a highly relevant special and a definite push stopper. Your main is great at building meter, so practice making the special a regular and effective part of your offense. Swim back to get the shot you want and lay waste to the zones.
Tower Control: Express set
With poor splatting power, your role will mostly be painting and reconnaissance. Paint the field ahead of the tower and tag opponents in advance with Angle Shooter. You can also paint tower walls with the subweapon, forcing the enemy to reveal themselves if they want to climb.
The more you flank and advance, the more offensive options will be presented to you. You are defensive support, painting for your fighting units and providing Angle Shooter damage from odd angles. Avoid direct confrontation with backliners with your subweapon.
Ink Storm is all purpose area denial that reaches behind the tower. It's also good for denying anchors their vital sniper perches. You can deliver a great deal of chip damage between rain and Angle Shooter, and that's good enough reason to paint extensively.
Rainmaker: Express set
Thanks to buffs, your barrier DPS is much higher than expected, better than that of the Splat Roller. Avoid enemy confrontation if you can and concentrate on freeing the Rainmaker. Once liberated, fire Angle Shooter to pressure the enemy at range and mark any targets you hit.
When in doubt, build meter and work on gaining special. Ink Storm allows to threaten from afar with little personal involvement from your part, meaning you can flank while the enemy contends with the storm. Escape the scrum and paint extensively rather than directly fight an enemy team.
The problem with Splash Walls is you don't have the firepower to support your blockade. Big Swig wants to either support an advance with some damaging Angle Shooter or work an alternate path for the team. As a support roller, it can justify carrying the Rainmaker. It has little defensive recourses.
Clam Blitz: Vanilla set
You are there to paint the field and block your opposite number from doing as much with the Splash Wall. The end game is to paint more of the stage than the other team and use that space to win further battles. When confronted by enemy slayers, use Splash Wall to block and escape. Concentrate on paint support.
Painting gives you more area from which to collect clams and charges up your special. Redundant blocking tools between Splash Wall and Ink Vac makes it so you can stop any Power Clam carrier or force a dropped one to despawn. Otherwise, excellent mobility makes the Big Swig a natural clam gatherer.
Only go on offense with an Ink Vac at the ready or with protection from teammates. Your Splash Wall can form a rampart ahead of the enemy basket but requires more to create an opening. Rather than fighting individual enemies, the vanilla set seeks incremental advantages leading to large turnovers.
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