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Showing posts from September, 2023

Tri-Stringer sets: Ranked Mode

Splat Zones: Vanilla set Although the instinct is to bring Sprinkler to Splat Zones, the Tri-Stringer inks pretty well with half charges, although it can't compete with dedicated ink sprayers. Use Toxic Mist as an offensive weapon, targeting forward elements. You can't instant splat, but a slowed opponent is susceptible to chip damage. With Toxic Mist , you aren't limited to full charge snipes, meaning your strikes can better adapt against evasive fighters. As an anchor, the enemy naturally views you as an immediate threat and might overextend to get you. Such targets are easier to mist, and an isolated target is quickly defeated. Killer Wail 5.1 brings tracking chip damage to the mix, necessary when the best painters are the most mobile. Pointing out their location makes it easier to aim your shots as well. Concentrate on eliminating threats to the zones rather than throw more ink at the problem. Tower Control: Inkline set Tri-Slinger plays a more supportive role in Towe

Sloshing Machine sets: Ranked Mode

Splat Zones: Neo set With poor paint spread for an ink intensive weapon, the Sloshing Machine isn't well suited to taking the zones. It's much better at holding them, leaning on Point Sensor  to keep control of enemy movement and avoiding guess work when on the attack. Highlighting short range targets is what makes enemy anchors vulnerable. When the painting units hesitate to advance on the zones, it denies the backline their "buffer". Don't waste Point Sensor on the backline, instead surprise them with sloshing damage from below, outside of their line of sight. Trizooka similarly provides instant elimination and is preferable in that regard. Your goal isn't to paint the zones, but to remove enemy painters from the relevant field and utilizing the Sloshing Machine to deny height advantage from the enemy backline. Tower Control: Neo set Combining one of the best weapons at removing someone from the tower with the tracking Point Sensor makes for a killer comb

Splat Brella sets: Ranked Mode

Splat Zones: Vanilla set Splat Brella keeps to the zones and occupies as much space as possible. Unless already in a skirmish, consider tossing a Sprinkler to increase the amount of ink on the stage. The less area you leave to the enemy, the easier it is to swim about and approach. Paint wide when you can. You don't want to spend shots moving forwards and giving away your assault. Use existing trails and flank if you can. Setting up Sprinklers on high walls in advance gives you more time for ink to recover, unlike Autobombs which want your immediate follow-up. Triple Inkstrike is a necessary special for challenging the enemy backline when they're in a dominant position. It works well within an overpainting strategy and as your primary tool to push within enemy territory. If on defense, it gives you an instant beachhead from which to start a counterattack. Tower Control: Vanilla set Tower Control maps are wide and as a skirmisher, you're looking for a way to initiate an e