Sloshing Machine sets: Ranked Mode

Splat Zones: Neo set

With poor paint spread for an ink intensive weapon, the Sloshing Machine isn't well suited to taking the zones. It's much better at holding them, leaning on Point Sensor to keep control of enemy movement and avoiding guess work when on the attack.

Highlighting short range targets is what makes enemy anchors vulnerable. When the painting units hesitate to advance on the zones, it denies the backline their "buffer". Don't waste Point Sensor on the backline, instead surprise them with sloshing damage from below, outside of their line of sight.

Trizooka similarly provides instant elimination and is preferable in that regard. Your goal isn't to paint the zones, but to remove enemy painters from the relevant field and utilizing the Sloshing Machine to deny height advantage from the enemy backline.

Tower Control: Neo set

Combining one of the best weapons at removing someone from the tower with the tracking Point Sensor makes for a killer combination. A large element of Tower Control is painting, which the Sloshing Machine can't really do. Stay on defense until a clear path to a target is obtained.

Staying unseen on defense makes your counter offense that much more dangerous. Because your weapon is so efficient, the second the enemy commits to riding the tower, they're only two hits away from being splatted. Protect your painting units, as they're the ones who supply the infrastructure for victory. 

Trizooka eliminates all of that fuss. It's an immediate damage dealer preferable to the Booyah Bomb which requires charging. In able hands, the surprise eliminations lead to a rapid push and a sudden gain in territory. From any forward position, it's easier to interfere and lob shots at panicking defenders.

Rainmaker: Vanilla set

You're in an odd shape for Rainmaker. Sloshing Machine can lob over the barrier at targets, but the follow up shot would be dicey. Not to mention the middling range leaves you a target against midrange slayers. Its DPS towards the barrier is poor. Luckily, Fizzy Bomb makes for a good fallback tool for barrier shredding.

Fizzy Bomb serves best when the enemy is on defense. In those instances, there's nothing your weapon's poor range can help with. You want to exploit openings caused by the bomb, dashing towards a tactically relevant position that quickly takes out anchors if they set up. Or attack an overly aggressive foe from behind.

Speaking of exploiting openings, the Booyah Bomb is great at creating them. The large intimidating blast prevents the enemy team from huddling up for a push, and blows away defenses to allow your teammates to score. It stops the action and brings all the focus on you.

Clam Blitz: Vanilla set

Your success in Clam Blitz will largely depend on how well you carry offense for your team. With poor paint and less range and DPS than midrange shooters, you'll be depending on stealth and Fizzy Bombs for splats. Or assists, at the very least. Knowledge of map layout is crucial.

When in doubt, toss a Fizzy Bomb. It's a long range attack with wide radius and paint effect that steals area from the enemy. You might not approach such targets otherwise, so charge these bombs. That said, the best way to remove anchor units is by camping the preferred snipe spots of each map and attack by surprise. 

Booyah Bomb does more than scramble the basket line, it offers an opportunity to get in and become a threat from within the enemy base, buying time for your friends to toss extra clams. It's also superior on defense as an undeniable blast immune to retribution from Chargers and other anchors.

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