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Showing posts from August, 2023

Octobrush sets: Ranked Mode

Splat Zones: Nouveau set The Octobrush would be an excellent painter if it could reliably fight from within the zones. As it stands, avoid direct confrontations and wait from the sides to swoop in. Be a flanker, seeking open targets or painting while the enemy is occupied. When you can't move in, drop a Squid Beakon . The problem with Suction Bomb is that it drains your ink reserves and gives away your position, forcing you to fight from the sides of the map. You're using the flanks to launch your attacks. Stealth is required, and  Squid Beakons  discretely adds support features. Ink Storm is the real prize and the enabler of much of your offense. As defense, zone denial or part of a push;  Ink Storm does everything while leaving you freedom to paint or ambush. It increases your threat level, forcing enemies to engage you if they don't want you to rain on their efforts. Tower Control: Nouveau set Octobrush does boring paint support, farming meter for its special. Early pa

Bloblobber sets: Ranked Mode

Splat Zones: Vanilla set As with many anchor weapons, the Bloblobber wants to paint the zones with Sprinkler so that it may concentrate on individual foes. The Bloblobber fights best from a vantage point; but when forced out of position, a Sprinkler tossed on the fly buys time and prevents too much critical area in the zone from being lost. Sprinkler also works well within the context of a push. Tossed out immediately after exiting swim state, the Sprinkler forces spacing and upholds a certain distance from your target. It prevents an immediate counterattack, buying time to lob more blobs. Ink Storm is an all-purpose special in the context of Splat Zones, notable because it allows you to keep attacking and tossing Sprinklers . It doesn't get in the way of painting as with Kraken Royale. Useful defensively as area denial, but also offensively as added chip damage to combo with blobs. Tower Control: Deco set The Bloblobber must contend with the fact that although a backliner, it

Ballpoint Splatling sets: Ranked Mode

Splat Zones: Nouveau set Ballpoint Splatling does its best work either from the front lines helping out flankers or emerging from flanks helping out the front line. It's the crossfire king, with natural mobility allowing it to take the position it wants. So bring Ink Mine ; to keep some presence on the zones while setting up all those crossfires. Simply understand that setting up Ink Mine is a supplemental part of your strategy, not the main focus. The main weapon is ink thirsty and your presence constantly needed. Wait for a lull in the action and place Ink Mine to cover your own flanks, relative to the main forces you are assisting.  Ink Vac let's you advance to the front lines and absorb backline fire, thereby shielding your teammates so that they may push. It's a stationary special but follows the theme of securing progress made. When without teammates or on defense, the main cannon blast will suffice in scattering enemy defense. Tower Control: Vanilla set Ballpoint

Goo Tuber sets: Ranked Mode

Splat Zones: Custom set As one of the weakest chargers on the subject of painting, the Goo Tuber needs a way to pull targets in so as to snipe. Unlike Torpedoes, Fizzy Bombs  cannot be destroyed. Your strategy should be to toss a charged bomb into the fray, then snipe those inking over the blast of your bomb. You want the opponent to react to the effect of the bomb rather than the bomb itself. Your main weapon remains the Goo Tuber itself, and your role remains to charge and seek targets. The Fizzy Bomb  merely provides an incentive to occupy nimble short ranged ink sprayers. Such spray and pray players are the greatest danger to zone control. As such, the large hit box of Ultra Stamp ensures a splat no matter where they go. The Custom set offers tools best suited against lightweights, who'd otherwise shoot down torpedoes and evade missiles. Tower Control: Vanilla set The beauty of the vanilla set is that even if you don't have any clear shots, you still have tons of options du

Dynamo Roller sets: Ranked Mode

Splat Zones: Gold set Although the horizontal flick discharges a large amount of ink, this isn't the case for the vertical, which due to slow swings and lack of damage at range has trouble eliminating or even pressure midrange threats. All sorts of weapons can paint the field at range, and you need a subweapon to help combat such types. A combination of  Splat Bombs  and vertical flicks should overwhelm and defeat foes at such distances. Splat Bombs  are also effective against short range units retreating to deliver bombing attacks of their own. Dynamo is a defensive powerhouse but in Splat Zones, you will lose unless you gain some splats. Surprisingly, Super Chump  is neither for taking the zones or inking the field but for setting up a push. As stated, you can't win Splat Zones on defense alone, and Super Chump  paints a large chunk of the enemy side, moving the battlefield to their end. This is how you secure the Zones with Dynamo Roller. Tower Control: Vanilla set Proceed s