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Showing posts from February, 2023

Tri-Slosher sets: Ranked Mode

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Splat Zones: Vanilla set Choice of set mostly depends on if you need your subweapon fast but weaker or slower to activate for a greater effect. Tri-Slosher is an amazing zone painter that doesn't need help in that respect. Toxic Mist can be useful if only to displace any unit that has found a strong position, allowing you to flank and re-engage. The Vanilla kit keeps you mobile. Paint on the move and poison the field with Toxic Mist if you think it can force an opponent into your teammate's fire. The goal is to maintain painting supremecy by moving around other players and denying longer ranged weapons their view to the zones. Ink Jet  combos well with Toxic Mist , or can be seen as an alternate tool against other painting weapons. It's inexpensive point cost guarantees multiple uses, making the Mist that much more intimidating if the enemy associates it with the special. Stay on offense, overwhelming with both ink and movement. Tower Control: Nouveau set Although a Toxic

Jet Squelcher sets: Ranked Mode

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Splat Zones: Vanilla set The Jet Squelcher is great at turfing a wide area from a distance, but avoid being passive and letting the enemy fighters have their way with you. Use Angle Shooter proactively and help your teammates focus fire on the more aggressive foes. If nothing else, Angle Shooter allows you to know exactly where the enemy is respective to your position and helps relocate to a better vantage point. Against opposing Chargers and other backline, hit once with Angle Shooter and escape. Jet Squelcher lacks power to match returning fire from Chargers. If you play Jet more aggressively, you'll quickly learn to appreciate Ink Vac . A relevant special to Splat Zones, activate it at midrange to counter all sorts of pushes. After cleaning up at short range, the large long range explosion helps initiate a push into enemy territory. Tower Control: Vanilla set  If you can tag someone with an Angle Shooter , do so. Getting a splat in Tower Control is quite difficult between you

Splash-o-matic sets: Ranked Mode

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Splat Zones: Vanilla set The noncommittal nature of Burst Bombs allow you to paint and pester enemies with minimal risk. You're a great zone painter and support to any teammate that wants to act as slayer in the immediate area. So don't look for enemies; look for friends and assist them in their endeavor. In a game mode about control, Crab Tank allows you to hold your ground and keep the enemy repelled for at least 7 seconds. Both Splash specials are excellent, but this one is best suited for holding the field. Crab Tank is such a powerful special that it pays to paint outside territory just for the meter. There's not much else to do: help with Burst Bombs when you can but you'll get more splats with the Tank. Toss long bombs for ink efficient meter building. Tower Control: Vanilla set  Both Splash sets have excellent subweapons but Burst Bombs offer versatility for the short range painter. In addition to threatening tower riders, you have the mobility to paint the

Rapid Blaster sets: Ranked Mode

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Splat Zones: Vanilla set There's something comfortable to playing Splat Zones with a vanilla Rapid Blaster. Fire at the zones, space out potential threats and regularly lay Ink Mines throughout your advances. Control through constant poking. A strategy that hasn't changed since Splatoon 1. For the more ambitious player, you can feign retreats and lead opponents into previously placed Ink Mines  but the principle remains the same: a long term noncommittal string of evasive assaults. So long as you can evade Charger fire, zone capture shouldn't be an issue. Meter building is a necessity when pinned down.  Triple Inkstrike displaces long range anchors long enough for you to move in and fire on their sniping platforms. In this situation, Ink Mine  allows you to hold your ground against counterattacks, and concentrate on preventing the enemy from regaining control. Tower Control: Deco set With an excellent main weapon specialized at stopping people from riding the tower, take T

96 Gal sets: Ranked Mode

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Splat Zones: Deco set Remember that with the 96 Gal, you're not here to paint the zones but to prevent the other team from painting the zones. Though the sprinkler looks attractive, the better option is to plant your  Splash Wall  in deep and split up enemy forces from there. Hold your ground, and force others to work around you. This idea sounds like it'd lead to flank responses but played intelligently, supports a strategy of divide and conquer. As long as your teammates are behind you to capture, you'll come out with a huge area advantage from which to remaneuver. Mostly, the 96 Gal has huge power upfront and thus faces its enemies head-on. Kraken Royale  serves as a safety button, an invincible force from within the zones. It's a better anti-flank response than Ink Vac; your  Splash Walls  let you get in while the Kraken provides the threat. It's important to think about how you'll survive once the special ends but as long as you're not too far in enemy

Splat Charger/Splatterscope sets: Ranked Mode

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I'm lumping both Splat Charger and Splatterscope in the same article as both play similarly enough. Splat Zones: Z+F set Splat Charger usually plays the defensive role in Splat Zones; sniping from high ground to stop enemy advances. However, there comes a time when you need to move up and engage the enemy backline for the sake of your team's safety. That's where the  Splash Wall  comes in. Take and Hold objectives require offense so as to preserve the advantage and prevent others from building up special meter and responding with a push. Stay on defense while fighting for the zones; but push once you've won and drop a Splash Wall to maintain map control from further ahead. Triple Inkstrike is a powerful inking tool but should be kept as a complement to your offense. Aim for the enemy backline and break their influence over the zones. Triple Inkstrike also acts as preemptive artillery, clearing and painting the way into enemy territory for your assault units. Tower Co

Clash Blaster sets: Ranked Mode

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Splat Zones: Neo set What's important to remember is that the Clash Blaster's inkprint is somewhat broken; it does not allow smooth swimming between singular shots. Curling Bombs  make for a better method of travel for flanking and creating fighting room from within the zones. Depending on the situation, you are either a flanking harasser or a front line fighter. Your faster rate of fire means that unlike a Luna Blaster, you aren't dependent on ambush attacks. Curling Bombs create ink trails which end up being the fighting ground from which you outmaneuver opponents. When zoned out, Super Chump creates a gamble where opponents either lose focus of you or lose a large portion of their map space. Combine with a Curling Bomb for a maximum amount of threats. It's a "fire and forget" special which let's you quickly return to battle. Tower Control: Neo set Although the Clash Blaster's Vanilla set in Splatoon 2 was highly feared in Tower Control with its S

N-Zap sets: Ranked Mode

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Splat Zones: N-Zap '85 set The N-Zap is a very ink efficient painter struggling with opponents that outrange it. When pressured, it's best to back off and toss Suction Bombs  into the zone so as to destabilize less mobile forces. Not only do Suction Bombs  provide a greater ink impact, they also offer a stronger punch to force out opposing anchors and midrange units. Although Super Chump might take over a zone in a hurry, I believe the N-Zap needs no help in this task. The real problem comes in keeping control, and Tacticooler upholds pressure through Quick Respawn buffs. You control the zones by keeping teammates active, not through explosive single use attacks. The essence of N-Zap play revolves around knowing what's the ideal follow-up to your Suction Bombs . When to play aggressively and knowing the minimum amount of ink needed to prevent a turnover. Big bombs prevent Chargers and other anchors from establishing map dominance; the rest is mere maintenance. Tower Contro

Splat Roller sets: Ranked Mode

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Splat Zone: Vanilla set The Splat Roller is far more useful as an offensive attacker than a zone painter, which is why it relies on Curling Bombs  to maintain pressure rather than trick others with Squid Beakons. In addition to adding paint at range, it adds a threat option if your enemy is outside splatting distance. Stealth is probably your surest way to splat but again, Curling Bombs  help out adding a distraction on the field. The worst thing you can do is leave a front line attacker unattended, as they can capture a zone in seconds. Even the threat of explosion can cause opponents to second guess themselves. Big Bubbler should be dropped on the zones as soon as available; they're your only tool to hold captured ground. There's probably no way to start an offensive push after people have seen you drop a Bubbler, so search for ways to leave the area. You know the zone is domed off, so whatever other opportunities are yours to explore. Tower Control: Vanilla set Splat Roller