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L-3 Nozzlenose sets: Ranked Mode

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Splat Zones: Vanilla set Even with poor coverage per shot, the L-3 has enough ink output to takeover a zone or even to prevent the enemy from taking over. For this, it needs to use its range and strafing speed to fend off short ranged painters while saving Curling Bombs to scare off midrange slayers. The L-3 is not a slayer weapon, even with Burst Bombs. When confronted at the zones, best to pull back while tossing a cooked Curling Bomb to cut as much area from your foe. Keep shooting to prevent a takeover, and force others to commit to an attack. Zone, then eliminate.  Crab Tank follows this defensive ideal and mostly holds grounds or tests anchors. It's a special worth building around, so occasionally toss Curling Bombs in occupied territory for meter gain. In that respect, playing L-3 is similar to a more defensive take from the Splash-o-matic.  Tower Control: L-3D set Burst Bombs become essential to target opponents on the tower or who've taken the high ground. This i...

Sploosh-o-matic sets: Ranked Mode

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Splat Zones: Vanilla set The Sploosh lives on forward pressure against enemy lines and uses Curling Bombs to keep the pressure going. The choice of set is no mystery: use the loadout that paints in the game mode where painting matters. The Curling Bomb should be seen as a side weapon whenever you are kept in check. The Sploosh lacks too much range to be a true slayer, and needs to scare through different means when rebuffed. It also builds precious meter through these Bombs. Because  Ultra Stamp  serves as main slaying tool when encountering defensive painters. If all it does is clear the immediate area around the zones, then it'd be good enough. The Sploosh needs no help painting the field. Only to clear the field. Tower Control: Neo set  With difficulty in approaching due to short range and poor splatting power due to lack of focus, the Sploosh takes on a role of paint support in Tower Control. Ink everywhere, staying mobile and build fighting area for your teammates....

Tri-Slosher sets: Ranked Mode

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Splat Zones: Vanilla set Choice of set mostly depends on if you need your subweapon fast but weaker or slower to activate for a greater effect. Tri-Slosher is an amazing zone painter that doesn't need help in that respect. Toxic Mist can be useful if only to displace any unit that has found a strong position, allowing you to flank and re-engage. The Vanilla kit keeps you mobile. Paint on the move and poison the field with Toxic Mist if you think it can force an opponent into your teammate's fire. The goal is to maintain painting supremecy by moving around other players and denying longer ranged weapons their view to the zones. Ink Jet  combos well with Toxic Mist , or can be seen as an alternate tool against other painting weapons. It's inexpensive point cost guarantees multiple uses, making the Mist that much more intimidating if the enemy associates it with the special. Stay on offense, overwhelming with both ink and movement. Tower Control: Nouveau set Although a Toxic...

Jet Squelcher sets: Ranked Mode

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Splat Zones: Vanilla set The Jet Squelcher is great at turfing a wide area from a distance, but avoid being passive and letting the enemy fighters have their way with you. Use Angle Shooter proactively and help your teammates focus fire on the more aggressive foes. If nothing else, Angle Shooter allows you to know exactly where the enemy is respective to your position and helps relocate to a better vantage point. Against opposing Chargers and other backline, hit once with Angle Shooter and escape. Jet Squelcher lacks power to match returning fire from Chargers. If you play Jet more aggressively, you'll quickly learn to appreciate Ink Vac . A relevant special to Splat Zones, activate it at midrange to counter all sorts of pushes. After cleaning up at short range, the large long range explosion helps initiate a push into enemy territory. Tower Control: Vanilla set  If you can tag someone with an Angle Shooter , do so. Getting a splat in Tower Control is quite difficult between you...

Splash-o-matic sets: Ranked Mode

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Splat Zones: Vanilla set The noncommittal nature of Burst Bombs allow you to paint and pester enemies with minimal risk. You're a great zone painter and support to any teammate that wants to act as slayer in the immediate area. So don't look for enemies; look for friends and assist them in their endeavor. In a game mode about control, Crab Tank allows you to hold your ground and keep the enemy repelled for at least 7 seconds. Both Splash specials are excellent, but this one is best suited for holding the field. Crab Tank is such a powerful special that it pays to paint outside territory just for the meter. There's not much else to do: help with Burst Bombs when you can but you'll get more splats with the Tank. Toss long bombs for ink efficient meter building. Tower Control: Vanilla set  Both Splash sets have excellent subweapons but Burst Bombs offer versatility for the short range painter. In addition to threatening tower riders, you have the mobility to paint the...

Rapid Blaster sets: Ranked Mode

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Splat Zones: Vanilla set There's something comfortable to playing Splat Zones with a vanilla Rapid Blaster. Fire at the zones, space out potential threats and regularly lay Ink Mines throughout your advances. Control through constant poking. A strategy that hasn't changed since Splatoon 1. For the more ambitious player, you can feign retreats and lead opponents into previously placed Ink Mines  but the principle remains the same: a long term noncommittal string of evasive assaults. So long as you can evade Charger fire, zone capture shouldn't be an issue. Meter building is a necessity when pinned down.  Triple Inkstrike displaces long range anchors long enough for you to move in and fire on their sniping platforms. In this situation, Ink Mine  allows you to hold your ground against counterattacks, and concentrate on preventing the enemy from regaining control. Tower Control: Deco set With an excellent main weapon specialized at stopping people from riding the tower, take...

96 Gal sets: Ranked Mode

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Splat Zones: Deco set Remember that with the 96 Gal, you're not here to paint the zones but to prevent the other team from painting the zones. Though the sprinkler looks attractive, the better option is to plant your  Splash Wall  in deep and split up enemy forces from there. Hold your ground, and force others to work around you. This idea sounds like it'd lead to flank responses but played intelligently, supports a strategy of divide and conquer. As long as your teammates are behind you to capture, you'll come out with a huge area advantage from which to remaneuver. Mostly, the 96 Gal has huge power upfront and thus faces its enemies head-on. Kraken Royale  serves as a safety button, an invincible force from within the zones. It's a better anti-flank response than Ink Vac; your  Splash Walls  let you get in while the Kraken provides the threat. It's important to think about how you'll survive once the special ends but as long as you're not too far in enemy ...